Monday, 13 May 2013

Crit for my Developed Cyborg House

I developed it so the rooms would have a greater distance from each other e.g. one in North Pole and one in South Pole. I decided to brainstorm where the rooms would be: kitchen, entrance, lounge, bedroom, toilet, gym, and wardrobe.

Kitchen - Paris, because it is famous for cheese and wine and a lot other delicacies.
Entrance - China (next to the Great Wall of China), because it has a grand entrance.
Lounge - A Stranded Island, because it provides natural sounds, smells and a soothing environment.
Bedroom - New Zealand, because it has the freshest air in the world (least polluted)
Toilet - Next to a Waterfall, because of how relaxing it would be listening to the sound of the waterfall.
Gym - Russia, because it would considered as one of the fittest countries.
Wardrobe - LA, because it is known for a lot of famous clothing designs and its busy streets.






The feedback that I was given was to incorporate my cyborg into the rooms (the stages at which it falls) and also to have the cyborg fall at different heights (having the portal come out from the floor and closing). I also need to show on the world map where each of the places are to show the distance. The portals need to be shown inside of the buildings or the pages that I present. The final thing is to have more meshes inside of the building (taking photos of an object and putting it on 123d catch).

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