Tuesday, 13 August 2013
Crit for Round Three
Unfortunately I had only a range of explorations of models and didn't have final drawings of diagrams for the proposed surfaces of internal and external.
Friday, 9 August 2013
Round Three of the Challenges
For this week's challenge we have to design a internal surface and an external surface. The internal surface focuses on the haptic and tactile quality of surface, while the external surface is to focus on the manipulation of water.
The parameters were determined from a game of "Jankenpon" which was Rock-Paper-Scissors in Japanese. I managed to win the challenge and I chose horizontal/oblique as the internal and vertical/oblique as external. Horizontal oblique meaning not completely horizontal but had to be at an angle no more than 45 degrees and vertical oblique meaning not completely vertical but had to be at an angle of no less than 45. We had a choice of what to make the textures from, but we were given a list as examples: Timber, plaster cast, vacuum former, jelly, plasticine.
I first started off by gathering a numerous amount of random textures which would be the mold for the plaster cast. I casted fabric, patterns made by plastercine as well as patterns made from wood. From the readings I had extracted from it "terrains, structured for conducting body-wide conversations with whoever moves...", interpreting that I tried to think about the hierarchy of people where the higher in the family tree line the higher you would stand to speak. It didn't really turn out well and so I just went on with what I had made combining multiple surfaces together.
Monday, 5 August 2013
Final GIF
This is the threshold of going through the tunnel from one side to the other.
I wanted to make the final GIF that shows the process of the peaks and troughs, going up and down. Unfortunately I ran out of time after attempting to make the last GIF less choppy. The stationary object at the bottom of the GIF is meant to be the front wheel of the bike.
I wanted to make the final GIF that shows the process of the peaks and troughs, going up and down. Unfortunately I ran out of time after attempting to make the last GIF less choppy. The stationary object at the bottom of the GIF is meant to be the front wheel of the bike.
Sunday, 4 August 2013
Saturday, 3 August 2013
First attempt at the GIF
For this weeks challenge the topic is "Threshold" (Threshold: The piece of timber or stone which lies below the bottom of a door. and has to be crossed in entering a house; the sill of a doorway; hence, the entrance to a house or building.)
Basically the experience of change from passing from one place to another. For the chance game, there were 4 options of:
Small<->Large, Up<->Down
On Bike, On Foot
Ivory Board, Plaster Cast (Blue Foam, Polystyrene)
Computer Generated Model, Digital Collage
I decided to have all my options as white and I was given, Up<->Down, On Bike, Ivory Board and Digital Collage. From the Up<->Down process, the first thing that came to mind was how life has it's ups and downs, how there are troughs and peaks in life and the hardship to climb to the peak. Therefore I wanted a threshold that incorporated both up and down. My concept was basically a tunnel through a mountain, where one side is a very natural and beautiful environment with green lands covering the floors and the other side a busy city life. Both sides are a progression in life where the air gets better in the natural environment where the city life is more industrial and modern.
I made the GIF file frame by frame which was a nuisance to make.
Basically the experience of change from passing from one place to another. For the chance game, there were 4 options of:
Small<->Large, Up<->Down
On Bike, On Foot
Ivory Board, Plaster Cast (Blue Foam, Polystyrene)
Computer Generated Model, Digital Collage
I decided to have all my options as white and I was given, Up<->Down, On Bike, Ivory Board and Digital Collage. From the Up<->Down process, the first thing that came to mind was how life has it's ups and downs, how there are troughs and peaks in life and the hardship to climb to the peak. Therefore I wanted a threshold that incorporated both up and down. My concept was basically a tunnel through a mountain, where one side is a very natural and beautiful environment with green lands covering the floors and the other side a busy city life. Both sides are a progression in life where the air gets better in the natural environment where the city life is more industrial and modern.
I made the GIF file frame by frame which was a nuisance to make.
Friday, 2 August 2013
First Crit of the Semester
1:1 model of my chair. The feedback I got was that I could've added more detail and to show what the material is. The benefit of a 1:1 model is that you can easily show detail where I could've shown that the strings are chains. Another thing was to have a section of the model showing the mechanics of the chair of how it folds.
Wednesday, 31 July 2013
First Chance Game "Designing Opportunity"
The first chance game in my design group "Designing Opportunity" we had to draw out of a bag to decide whether we are making a chair that is; stackable, foldable or a table chair. After that we rolled a dice that decided how many elements/legs would touch the floor which includes 0, 1, 2, 3, 5, 6. Finally everyone had to flip two coins to decide what materials they would be using. I drew out foldable, rolled a 0, flipped a heads and tails which got me Grey Mount Board and Plasticine.
My 17 pages of 140x140 that explored my chair.
My 17 pages of 140x140 that explored my chair.
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